Tools · spend order
Upgrade path
Cash is tight until Desert, and shops are happy to sell you a gun you will trash in twenty minutes. This path is a first-buy order, not a completionist shopping list.
Updated Aug 31, 2026 Patch 1.0.10
The rule that does not change
Extra inventory slot first on every island. You cannot hold quest bait, a trophy, food, and a new gun on a starter bar. After the slot, buy the tool that prints money (rod / lure), then the weapon you will still carry to the next shore. Shop prices are patch-sensitive and omitted on purpose.
Use the buttons to jump. The last island you opened is remembered in localStorage on this device.
First buy: Extra inventory slot
Lighthouse
-
1. Extra inventory slot
You cannot sell, eat, and hold quest bait on a full bar.
-
2. Crab-Fishing Rod
The starter cast is how you fund everything else.
-
3. Hot Dog bait
Pays for itself once Ham has taught you the loop.
-
4. Knife, then the upgrade
The Spider Crab is a melee-range problem if you botch the kiting.
-
5. Beer Can
Quest item. Feed it to the keeper; do not treat it as a snack.
-
6. Radar tablet ($10)
Buy it after the boat keys. The Forest is a green dot, not a guess.
Delay: Cosmetic impulse buys; Stockpiling food you cannot carry
First buy: Extra inventory slot
Forest
-
1. Extra inventory slot
New island, same rule. Leeches and guns need space.
-
2. Fishing Rod
Retire the crab rod. Forest fish expect a real rod.
-
3. Pistol, then shotgun + upgrade
The Giant Piranha and its pack punish a knife-only kit.
-
4. Beginner Lure / French Fry
Cash engine for this shore. Use the best lure you can afford.
-
5. Dynamite
For clustered fish, not for the piranha’s face and not for co-op allies.
-
6. Big Motor
Buy it before you follow the yellow dot. The desert hop is longer.
Delay: Beginner Boss Lure until you want Sunfish / Old Pike; A second gun you will replace on Desert
First buy: Extra inventory slot
Desert
-
1. Extra inventory slot
Endangered fish, shark, carrot, and SMG all compete for slots.
-
2. SMG + upgrades
Keep this gun through Rocks. Do not sell it when the island ends.
-
3. Standard Lure
Main Desert pool and the endangered tourist fish.
-
4. Standard Boss Lure
Blue Shark → lighter → grill. Optional for story, mandatory for money.
-
5. Boat Radar
Hands-free map. Buy it before the red-dot crossing.
Delay: Attachments spread across guns you will sell; Casino cash — there is no table that matters here
First buy: Extra inventory slot
Rocks
-
1. Extra inventory slot
Tuna is a quest body. You cannot afford to drop it for a gun.
-
2. Sniper rifle + attachments
Albatross is a dive-and-strafe problem.
-
3. SMG upgrades
You already own the gun. Finish the build.
-
4. Professional Lure
Regular Rocks pool. This is how the island pays for the sniper.
-
5. Professional Boss Lure
Tuna only. One lure, one body, one bird.
Delay: Roulette / casino — optional, and currently report-prone; A third gun you will replace with the assault rifle
First buy: Extra inventory slot
Volcano
-
1. Extra inventory slot
Five scientist fish plus a whale corpse is a lot of inventory.
-
2. Assault rifle + upgrades
Both whale fights. You can sell the SMG after this buy.
-
3. Sniper upgrades
Keep the Island 4 rifle. Belly-flops punish close range.
-
4. Scientific Lure
Regular Island 5 pool and the five-fish hand-in.
Delay: Scientific Boss Lure until you want the Goblin Shark; Betting story fish on roulette before the credits